So you know in order to make a game in unity 3d the most you can do is bring all the assets in there, particles effects, screen effects if you have pro, terrains with trees and grass and water. It is a fairly straightforward Breakout/Arkanoid clone with many levels - manipulate the ball in order to take out the cubes at the top, while collecting bonuses (extra shots, extra bal. it all depends how consistent are you and how much are you willing to learn. Welch's DX-Ball is essentially an improvement over the classic Amiga game Megaball by Ed and Al Mackey.
Now if you are really trying to do a arkanoid game or one i could make one on youtube for you or i can teach you through skype. Now for javascript you could go to and in youtube check out tornado twins. I have tutorials on youtube if you want to check them out: foxter888 and another one doing c# would be burzergArcade hack slash tutorial The most common ones are javascript and c# i'm using c# in my case. Now to start with unity it's easy to make things like terrains and such now about coding you would have to choose which one to go for wheter to use javascript, c# or Boo. Bricks DEMOLITION Destroy all the bricks to pass phase and enjoy the spectacular visual effects in this clone of the famous game Bricks Break were so popular in the 70s and 80s and that you can carry in your pocket everywhere. But this makes sense: it is a 'brick buster' where your goal is to clear the board of variously-coloured bricks, by knocking a ball to and fro with your paddle near the bottom of the screen. In DX Ball 2, there's no story to be found whatsoever. The game is patterned after classic ball-and-paddle arcade games. DX Ball 2 is a vibrant 'brick buster' game in the vein of Breakout and other classics.
#Dx ball game Pc#
First of all by the way this probably should be on the scripting thread instead of this one lol, anyhow since you are learning unity for the first time you will be better off doing a tutorial first before trying to create your own one. DX-Ball is a freeware computer game for the PC first released in 1996 by Michael P.